Hey all,
I wonder if you could help…
I have a particle system set up on 1 object and another object called green paper which takes an instance of the particle emitter using the particle instance modifier.
The particle system is setup so that it fires 3 particles over 100 frames.
The green paper object has a cloth modifier added to it.
There is also a floor with collision physics.
All seems to work well, all 3 green paper’s fall and act like cloth.
BUT all the particles are falling at the same time?? The only option I can see to fix this is in the green paper’s particle instance modifier where I can uncheck UNBORN and DEAD. However when I click on this all hell brakes loose and things just look really buggy.
I’ve attached a video of what I’m describing in hopes it might explain things a bit easier.
What I’m after is cloth physics from a particle emitter.
Thanks in advanced