I’m working in Blender 2.6 and have been playing around with this figure for a long time, and want to make the bottom of his already existing coat to be cloth simulated. I know there I need to pin it in a specific way, or by using vertex groups, but I can’t seem to figure it out and I’m worried that I might need to start from scratch. When i try to apply to cloth to this specific vertex group the whole mesh just crumbles. As he’s built right now, the torso mesh does not have any under structure (like a body), and I think that is my fundamental problem. But… is there a way just to have a specific set of vertices have physics applied to them?
Any advice? I can give more details if anyone is confused.