I would like to make an animation, in which a cloth (which is moving) serves as an obstacle for a fluid. So, the obstacle is different in every frame. When I try it, only the cloth object as it is in the first frame serves as an obstacle and it stays like that for the whole animation.
Related to that, how do I convert a cloth animation into a mesh, so that the cloth object is converted to an object with different shape keys for every frame? Is there a way?