I applied a wave modifier to a sphere, then I smashed it with explode and finally I added a cloth modifier. While it seems that there is no problem when I play the cloth simulation cache, it seems that there is no problem, but when I render or save the file and open it again, the sphere gets corrupted, I could not understand why. Have you come across this?
Here’s your problem:

thanks,yes i seen this,but the problem is blender 3.3.1 or blender 3.x.x .Because same scene in 2.8 has no problem.Cloth cache make problem if you have explode modifier before it.I don’t know why it’s happend.I cache the simulation in 2.8.x it work normal and open it in 3.3.1 same problem
