Cloth Collision for complex meshes?

Hey all.
I’ve been working on a fairly complex character model for about a week now; and now that I’m ready to start testing clothing, nothing is working.
I’ve tested the settings on multiple projects, all of which are less complicated, and the collision worked properly.
On my character model however, the ‘cloth’ object just passes straight through.
I’ve tried altering settings for the model and it’s collision physics, and converting it to a mesh… (it was made as a mesh, but my teacher suggested that I try it, just in case.)

Any ideas?

From the WIKI

Collisions

In most cases, a piece of cloth does not just hang there in 3D space, it collides with other objects in the environment. To ensure proper simulation,there are several items that have to be set up and working together:

  • The Cloth object must be told to participate in Collisions.
  • Optionally (but recommended) tell the cloth to collide with itself.
  • Other objects must be visible to the Cloth object via shared layers.
  • The other objects must be mesh objects.
  • The other objects may move or be themselves deformed by other objects (like an armature or shape key).
  • The other mesh objects must be told to deflect the cloth object.
  • The blend file must be saved in a directory so that simulation results can be saved.
  • You then Bake the simulation. The simulator computes the shape of the cloth for a frame range.
  • You can then edit the simulation results, or make adjustments to the cloth mesh, at specific frames.
  • You can make adjustments to the environment or deforming objects, and then re-run the cloth simulation from the current frame forward.

Number 3 has a good chance of being your issue.

So I need to ensure that the body mesh is on the same layer as the cloth? Or I need to make sure that both the body and cloth are visible?

Thanks for the tip Pappy. I moved the cloth to be on the same layer as the body, and only that layer.
It works to a degree, but not very well… The cloth reacts to the mesh, but continues to fall through now.



This is just a cloth test, but I really want to have the cloth working properly before I make the real clothes…