Take a look at this picture here:
So the figure here is wearing a very multicolored jacket with a black undershirt underneath.
How do I make the bottom ends of the jacket “sway” using cloth simulation?
Since I only wanted the bottom part to sway, I retextured the model to make it just the black undershirt underneath (because if it swayed and showed the multicolor again, that’s just weird), then made a plane, extruded it over the figure and pinned the plane to the torso.
The problem is that it doesn’t really look like it’s connected, and it looks like it was cut halfway.
I’ve considered texturing it without the jacket altogether, but then I was worried about it colliding with itself and glitching really bad.
So the question now is this: how exactly do I do what I’m trying to do?