So, I know this is an animation question, but it involves in game animation, so here it is. I made a character with a cape and when I hit alt A it works perfectly and flows with his action. But, when I play the game engine by hitting P, the cape is stiff and isn’t even cloth and half of it disappears and stuff. Any way I can get the cape to work as a cloth in game?
The Blender cloth modifier does not work in the BGE. You can try looking into Bullet’s softbodies, but they aren’t as easy to use/flexible.
There is cloth in game capabilities. Can’t get to the site but look here:
Here’s a link to the soft bodies… maybe this will help?