I am making some bunched up socks (around an ankle). I wanted them varying degrees of bunched up, and proceeded to add wrinkles by hand.
Unfortunately, they look too artificial, so I thought I’d see if this “cloth modifier” would be able to give me some realistic wrinkles.
IT DOES! WOOT! However, it totally ignores the leg mesh and crumples into a wad. =\
Can I force the cloth modifier to pay attention to other meshes in the scene (Ideally the sock will scrunch up a bit, then stop. I’m not looking for a trash compacted wad of cloth. =P)
I realize part of this is due to the cloth settings, but how do I get it to heed the leg mesh it’s wrapped around? (Sorry for the tangent)
Thanks for any and all help!