I’ve made my character as a naked body, and added some clothes on it. My charectert is rigged, weight-painted and some actions for the armature are already done. I’m quite happy with my charecter animation, but he is still naked. So now comes the question - how to dress him up? My character is modelled in a classic T-pose, he wears loose medieval tunic, trousers and a hood. All the clothes are modelled so they match the initial pose of my character
Do I need to rig and weight-paint the clothes and parent it to the same armature?
Or - should I leave it unrigged and the simulation of collision between animated body and cloth layers would do the job better and more accurate?
Sorry if my post is repeating in any way, i did some research on the web and there are lots of tutorials, tips & forum discussions about the first workflow, but there is barely anything about the second one.
Edit: found this advice from Kent Trammell on the cgcookie forum
If your characters are wearing loose clothing like a trenchcoat, a cape, or baggy clothes, simulation is the only real option for believability. It’s a very hard thing to setup and achieve efficiently whether you’re using Blender or another package.