I have been trying to figure out an issue with rendering a linked characters cloth simulation. I haven’t got anywhere with this for a few days.
The cloth is linked with the rest of the rig and model from another .blend and the point cache folder is local to the opened .blend file rather than the linked file.
The cloth is pinned and is influenced by a wind field.
The armature modifier is above the cloth modifier
It seems to be reverting to 0,0,0 in render although the simulation shows in the correct placement with the proxy rig in the viewport.
I would greatly appreciate any ideas.