I have a couple layers of fabric blowing in the wind. Right now they penetrate each other (pass through each other). How can I make the top layer collide/react to the bottom layer?
Would I bake it? Then apply the cloth modifier and set that animated object as a collision object for the other cloth stuff?
Ah wait, I might have found it. Objects can also be collision objects. I thought for some reason making it a collision object would remove the cloth dynamic.This seems to work so far.
One option is have them all under one object and enable self collision, that’s what I do in simple cases. In which I have no evidence to say so, but might calculate faster…might, since it’s technically one object don’t know for sure. I never really batch calculate.