Hi,
I want to simulate a round cloth disk being spun from the center in weightlessness without drag (as in outer space).
I know enough that I will need a flat round mesh (I’d like to try a radial mesh as well as a square grid) pinned to a cylinder at the center. Changing the rotational speed and the position of the cylinder should modulate cloth mesh.
This seems like a fairly simple exercise that would save me the time of learning about editing meshes etc.
Here’s a link to a thread that shows a similar setup with some instructions…
https://blender.stackexchange.com/questions/164233/rotating-skirt-effect-possible-with-cloth-simulation
I’ve learned enough of Blender to be dangerous, but some experienced help will speed along this project. Any takers?
Thanks,
Ed
Update- sussed it out. Thanks. ET