Cloth Properties

I’m Trying to make a bag that things can fall into. Actually it is so I can have a very realistic prop that looks like a bag of coal tied at the top. So I’ve made a bag of coal.

I’ve made the bag (Cloth & Collideable, pinned at top), and have made icospheres that drop into it (Rigid-Active). However, they don’t drop into it - the bag ‘flutters’ brilliantly (so they interact), but then the icosphere “punctures” the bag and drops down to infinity. Any ideas?


In the collision settings, there is an option of for single sided. Its on by default, but in this case it should be off. Otherwise, try a higher solver value.