I understand that the cloth sim in blender will not transfer over to unity, so what’s the best way to go about this? Can you bake it to the animation (ie. cape flowing behind during run animation)? I saw that shape keys may be a solution, but the tutorials I found for it weren’t very easy to follow. I don’t necessarily need the sim to occur in game, just a realistic looking animation. Thanks for the help in advance!
Alright, so shape keys seems the way to go. So that add-on automatically creates shape keys from the cloth sim? Seems interesting, I’ll give it a try if I ever manage to finish this model Thanks for the help.