I have a scene which consists of a book lying flat on a blanket.
The blanket edges rise up, wrapping around the book and lifting it up off the ground.
I created a plane, subdivided several times (for smoothness), altered the gravity to 10. I then created a vertex group where the plane sits on the book and used that to map the pinning.
However, when I run the sim the cloth rips straight through the book.
How can I achieve what I am after? Thanks.