Cloth simulation animation export

I’m facing a little problem exporting an animation for a flag created using cloth simulation. Here are the steps that I followed

I’m using blender version 2.49b

1- Insert a grid 32 x 32
2- apply cloth physics to it and pinned it using weight painting
3- created a wind field
4- pressed “Bake” from the collision tab
5- File -> Export -> DirectX(.X) pressed the “Anim” tab to indicate that I want ot exprot animations as well
6- opened a new instance from blender and imported the .x file I have just exported
7- the model was imported but no animation

I have tried the FBX export, but I can’t validate it as there is no FBX import.

Help will be very much appreciated.

guys I’m very new to blender, so any help will be appreciated.

You can export as a series of obj files
First you need to bake the cloth simulation.
In the File / Export / Wavefront (.obj) settings make sure you have selected the ‘Animation’ and ‘Apply Modifiers’ options.

I also think many programs support the .mdd format. That is under export as well - Vertex Keyframe animation. I think the import option is Load MDD to mesh RVKs. That is how I have done it.