If the clothes are simulated as they are in the original state,
they will be torn along the UV seams, so I have selected only the seams
and merged the faces into one by Merge by Distance.
As soon as the simulation starts, the clothes exploded and the surface shook. (Frame 2)
After a while… it danced! (Frame 40)
(However, since it was merged, it was not torn.)
The settings are mostly default.
Preset: Cotton, Collision Distance: 0
I reduced the Collision Distance to 0 to reduce the explosion a bit.
(I tried reducing the character’s collision distance, but it exploded more.)
I googled to see if there is a correct setting, and I am applying it,
but I have not been able to solve it yet.