I’m trying to use the physics engine to make some clothes move in a natural way. At the moment I just want them hanging on a hanger. When I’ve baked all dynamics of the cloth for 40 frames, then run the animation, the skirt hangs nicely, but the top, especially the sleeves, have a tendency to wrinkle up. So I’ve made a couple of vertex groups; one weighted to pin the material, the other to Stiffen it.
After tweaking the settings and re-baking the clothes many times, I’ve got the best result I can at present; but it’s still not good enough. The pinning is preventing the clothes from actually falling onto the hanger, and the sleeves are still wrinkling in an undesirable way.
Does anyone know how to improve this result, please?
I can’t get the blend file to upload - maybe it’s too big? It’s 59MB. Even the rendered animation won’t load! Comes up
error. Here’s a render of frame 40 (the last frame in the animation).
See the horrid crinkly sleeves and the undesirable gap between the clothes and the hanger.