Clothing problem in Make Human

I have a mesh and armature fix and set in MakeHuman. I saved the file as a blend so I can add clothes. However, the problem is when I try to skin the clothes onto the armature from MakeHuman. The mesh(clothing) comes out morphed . Has anyone else had this problem.

Does the clothing have to be set up with vertex names to work?

Best idea is to ask here:

Without seeing the .blend it’s impossible to see if it’s the way the vertgroups are assigned or whether the parent relationships somehow link to the morph targets (as would happen if the clothes were made from parts of the original mesh).

On this page:
is a link to O Newton (Admin). You could send him the file.