I tried using the clothing simulation. I created the clothing around the mesh. The cloths seems to fall some distance from the mesh around. I’m trying to figure out if it is a origin problem? I will upload a mesh later.
I then tried a plane subdivided square on top of the mesh. That dropped correctly.
I was able to get the cloth to stay put. I’m lost because its now tearing. I’m trying to figure out the solution. The blend link is in the initial message.