clothing: what could be done to make it easy?

softbodies is not made for that, and collision detection will always be too slow
armature alone is not enough
what could be added to blender to make clothing easier and better quality?

I have though of 2 things:

  • vertex to vertex parenting (to use with softbody without collision)
  • bound vertex to a mesh surface (that should be easier to calculate than collision)

what do you think?

2.42 will have a Cloth modifier with lots of variables including Colision.

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I tried making clothes after playing round with the cloth modifier and I couldn’t get it to work. I think you can only have Planes for cloth but I’m not sure,:confused:

what do you think?

Each vertex has gravitational force applied to it, collision and damping=air resistance. Modifier to optimize how many of the verts are used in simulation, so that previews could be made quickly, hmm but the verts not in simulation would have to average the postion of the vertexes which included in simulation. That is what i think.

when is 2.42 gonna be released?

9.42 am. GMT June 27 2006.

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