Cloud Render

This is a comp of some clouds I rendered. The foreground clouds are the render and the big mountain of cloud in the far background is a jpg off the internet. I was testing to see how well blender can spit out clouds.

What do you think?


This is the A over B comp of the render


Amazing!
Did you use Cycles or BI ?

Like a photo, good quality. And I say Blender Internal because of no noise :slight_smile:

Thanks! I used the internal Blender Render. I tried to make a tutorial on how I did it but its my first one and I am still pretty new to Blender so my explanations probably aren’t the best. Heres a link to it if you want to check it out.

Amazing!
Did you use Cycles or BI ?

Thank you sir :slight_smile:

This looks freakin’ awesome! I’ll definitely be checking out your tutorial and applying what I learn to my own work! Thank you, ManleyG!

Looks awesome!

Also, Cycles doesn’t render volumetric materials yet, and Blender Internal does pretty good job on it. :slight_smile: I usually use Cycles for solid objects and Internal for clouds/halos/smoke…

Just out of interest, how long did it take to render? :slight_smile:

Hi,

the whole image looks great, although I think the rendered clouds could be a bit (really just a bit) smoother in order to become more believable. Nevertheless it’s a great result…

Achim

COuld you share the wires…

awesome result :slight_smile: thanks

(only that tweaking and tweaking … too many places to tweak in unknown steps … hmm … blender … I love him, but when I spent few hours by tweaking I’m doubting about my love … :slight_smile:

(@andrepazleal: would be great to share blende file with setup :slight_smile:

No worries hope you get something out of it! And thanks :slight_smile:

Ya I would like to be able to render volumes with cycles. I know there is a shader out there for it as I have seen it in a thread here but I am not sure how to get it into Blender. The render took 50 minutes and 1080p, so for sure not something you would want to make a fly through with a camera lol.

Yes I agree, good eye. The edges are too fractally, as you said smoother would help it. I guess I had been messing around with clouds too much over the past while at work that I didn’t want to spend a lot more time at home tweaking it. But none the less good point

I am still new to Blender but when you say “share the wires” do you mean share the blender scene file?

This is so great :o