Cloud test using fluid sim

i saw a video of clouds rolling over a skyscraper, i think it was time lapse so i tried a lil sumin uing the fluid sim n setting the material of the domain to volume n i tried adding a cloud texture. it takes up a little less processing power i need feed back though.

I think it’s an interesting idea, but clouds have very specials behaviours, between solid, fluid and smoke. I think there’s a lot of work to do in order to get a good result.