Hey everybody! I’m working with an older games engine that doesn’t really do volumetric clouds but I’m basically making a small village above/on some clouds.
My question is - is it possible to create clouds in Blender that I can then sort of just turn into 2D image planes kinda like how a lot of games engines create particles like smoke?
What I mean is - in games engines you’ll often have it where the smoke particles are just a lot of randomly placed and rotated 2D planes.
I’m looking to do the same thing but for static clouds… They don’t need to move but having them solid without that sort of dissolved/feathered edges won’t look too good.
Does anybody know if this is possible?