I need to know the best way to make a character that seems like they’re made out of clouds… and to be able to do that well enough that they could even blend with regular coulds… ANY help will be highly appreciated
Static particles maybe. RVK deformations. Also, if the object is just particles, play around with add noise, smooth, hash, and of course, slurph. If it has a skin, It will look like it’s turning inside out, and end up resembling a crumpled foil wad. Oh yes, and try using lattice deformations, another thing you can do with RVK animation. If this doesn’t make sense, consult Hos’s tutorial at http://blenderchar.weirdhat.com/ . %| There is also one there on lattice animation I believe.