As I have been working on some Xgen and Yeti previously,
I would like to know if it is possible to have a primary clumps, and then a secondary clumps within the bigger clumps??
I know there is no straight forward way to do it in blender, just wanted to know if there is any hack for it??
Not with particle hair, no. You’re a looooooong way from the functionality of XGen and Yeti around these parts.
Little bit late, but you can use the noise function to mimic that effect somehow, just play with the scale of the noise.