Hello Blenderheads I need some help! A while back I got help on making an a good character customization type of inventory. The only problem is once I start playing the blend it’s all my objects are clustered up and that’s not a good impression. So I’m wondering if anyone here could help me on fixing that? Blend included.
Yes that’s what I meant. And I’m not sure how I would use the replace mesh actuator since I pretty much got everything set up to something like weapon switching.
I’ll assume that you want to save the current hat selection to disk, and that you want that selection to reassert itself on subsequent game start (example attached … with some other cleanups).
If you want something else -> be more specific (also, take the time to form well-crafted, unambiguous sentences - it will really help us help you).
Thanks.
PS: Don’t triple post; Ideally, you would take the time to put everything into one coherent submission, but if you forget to put something in, use the edit button to amend your existing post.
Oh I most certainly did!.. I’m terribly sorry. Now I just messed around with the .blend and it did save. Thank you for that, Social. Now How could I make it that the hats won’t dissappear when I click on them?
The hats don’t disappear; they are simply moved from one position, to the next.
If you want the currently used hat to stay in the selection ( I guess your store has an infinite supply ), you need to create a copy of the original hat, and move that instead.