Disclaimer: Please excuse this very basic question as I have only used Blender for a total of 2 days. I performed a brief search and could not find an answer.
I am attempting to make a model starting with a box and then extruding out from there. So far all is well. I am worried, however that I am creating faces that are not co-planer and therefore won’t render correctly later on.
So my question is this: Are the faces really composed of two triangles and therefore I don’t have to worry about whether the vertices composing the face are co-planer or are they actual quads (I believe that is the correct term) and therefore I have to be very careful about how I push the verts?
Assuming I have to worry about whether they are co-planer, is there an easy way to see where I have troubles as well as a relatively simple fix?
Thanks very much.