tahseen
(tahseen)
April 6, 2013, 9:21pm
1
How to create water drops on the surface of the bottle? I activated the particle with zero gravity but still the particles fly off from the surface.
Whereas I want the particle to stick to the surface to which then I would map water globules with randomise size
So far I have rendered this. Image rendered with LuxRender
Attachments
tahseen
(tahseen)
April 6, 2013, 9:44pm
2
Observe that a frosted bottle has not only water drops on it but also very fine grain of water, which is more like a layer
If we attempt to generate that with particle system, the setting of number of particles would be insanely high.
So finer particles, probably a translucent material with displacement texture of noise could be used. Just a thought
Attachments
Photox
(Tim Gregory)
April 6, 2013, 10:42pm
3
You could either start and end the emitter particle sytem at a single frame, or make it a hair sytem and use an object or a group of slightly different droplet objects. Or you could try a fluid sim and splash a bunch of water on it.