# Cocktail No.007

**URL:** <https://blenderartists.org/t/cocktail-no-007/1521572>\
**Category:** Finished Projects\
**Tags:** modeling, product-design, realism, lighting, texturing\
**Created:** [March 21, 2024, 10:17am UTC](https://blenderartists.org/t/cocktail-no-007/1521572 "2024-03-21T10:17:03Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 21, 2024, 10:17am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/1 "2024-03-21T10:17:03Z")

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Ok, so back with another cocktail, think I have a drink problem 🙂 !

Super simple setup, area light on left, right, one behind the glass and one just above the olives. Glass, olive and cocktail stick all new assets I created for this scene. Texture on Olives is all in Blender.

Final Render:-

 ![LakesDistillery_Render_006](https://blenderartists.org/uploads/default/original/4X/d/8/c/d8c855fe5122cdbeaf7a9cde589fb31b72377e41.jpeg)

Wireframe:-

 ![Screenshot 2024-03-18 at 15.42.51](https://blenderartists.org/uploads/default/original/4X/c/6/8/c68d9b424fe0edefd8bc22f4136570da3f43e8b8.png)

Render Closeup from Viewport:-

 ![Screenshot 2024-03-18 at 14.03.54](https://blenderartists.org/uploads/default/original/4X/5/a/a/5aae0995dd6ace695be799ac46934e576cad972e.png)

If anyone has any questions please feel free to ask away. 🙂

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**Author:** ![engart](https://blenderartists.org/user_avatar/blenderartists.org/engart/32/1282618_2.png) [@engart](https://blenderartists.org/u/engart)\
**Post date:** [March 22, 2024, 12:25am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/2 "2024-03-22T00:25:39Z")

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You always manage to make the drink look very tasty. I tried a long time ago and failed completely so I respect this.

One small detail, I think in all of these shots there should be a little condensation where the glass touches the table and maybe a few drops on the table too.

Fantastic lighting and surfacing!

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**Author:** ![Keepayeemi](https://blenderartists.org/user_avatar/blenderartists.org/keepayeemi/32/1047227_2.png) [@Keepayeemi](https://blenderartists.org/u/Keepayeemi)\
**Post date:** [March 22, 2024, 2:53am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/3 "2024-03-22T02:53:46Z")

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The olives have a painterly look when viewed up close.

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**Author:** ![anon23718311](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/2bfe46/32.png) [@anon23718311](https://blenderartists.org/u/anon23718311)\
**Post date:** [March 22, 2024, 7:10am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/4 "2024-03-22T07:10:28Z")

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I’d say there shouldn’t be any condensation where there’s no liquid.  
Great job anyway @SAuchterlonie 🍸

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**Author:** ![dmen](https://blenderartists.org/user_avatar/blenderartists.org/dmen/32/948598_2.png) [@dmen](https://blenderartists.org/u/dmen)\
**Post date:** [March 22, 2024, 8:08pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/5 "2024-03-22T20:08:34Z")

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I was gonna say the same but could be a chilled glass. But either way I think a bit too much and the olives are not quite right. But overall, it’s really pretty.

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**Author:** ![dmen](https://blenderartists.org/user_avatar/blenderartists.org/dmen/32/948598_2.png) [@dmen](https://blenderartists.org/u/dmen)\
**Post date:** [March 22, 2024, 8:14pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/6 "2024-03-22T20:14:28Z")

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That’s a beautiful render. Now you’ve inspired me to try something similar. The olives aren’t quite right though… they’re more even toned and not mottled and I think bigger holes where the pits are removed. And I think maybe a little too much condensation, but I thought maybe a chilled glass… either way. It’s really pretty.

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [March 24, 2024, 7:54am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/7 "2024-03-24T07:54:26Z")

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I featured you on BlenderNation, have a great weekend!

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 25, 2024, 11:06am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/8 "2024-03-25T11:06:07Z")

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Thanks mate! I always struggle with the lighting and the small details, are they too much, not enough, are they in the right place…I’ve never overly sure, hence I keep doing them, over and over again and trying things out, technically thats a sign of madness isn’t it? 🤣

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**Author:** ![engart](https://blenderartists.org/user_avatar/blenderartists.org/engart/32/1282618_2.png) [@engart](https://blenderartists.org/u/engart)\
**Post date:** [March 25, 2024, 12:02pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/9 "2024-03-25T12:02:34Z")

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🤣 Well, if that’s the case, most of us in this community are completely mad.

The main thing is they are all looking very drinkable. Now I think I have a drinking problem.

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**Author:** ![Nivlac95](https://blenderartists.org/user_avatar/blenderartists.org/nivlac95/32/1231749_2.png) [@Nivlac95](https://blenderartists.org/u/Nivlac95)\
**Post date:** [March 25, 2024, 12:04pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/10 "2024-03-25T12:04:52Z")

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Wow, looks really good! especially the water drops. 🙂

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 25, 2024, 12:27pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/11 "2024-03-25T12:27:18Z")

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Thanks @bartv Bart!

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 25, 2024, 12:27pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/12 "2024-03-25T12:27:39Z")

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Thanks for feedback

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 25, 2024, 12:28pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/13 "2024-03-25T12:28:49Z")

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Thank you! When looking a production photography shots its a real mix up of where the water is, so I’m just trying everything at the moment.

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 25, 2024, 12:29pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/14 "2024-03-25T12:29:19Z")

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Thanks for the comments and feedback!

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**Author:** ![anon23718311](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/2bfe46/32.png) [@anon23718311](https://blenderartists.org/u/anon23718311)\
**Post date:** [March 25, 2024, 4:20pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/15 "2024-03-25T16:20:50Z")

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In studio photography, condensation is usually added manually by spraying a mixture of water and glycerin. So if the photographer isn’t careful when doing this, you can have examples where the condensation isn’t in the right place.

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 28, 2024, 9:21am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/16 "2024-03-28T09:21:09Z")

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always a big thanks @bartv

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [March 28, 2024, 9:21am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/17 "2024-03-28T09:21:32Z")

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Thank you!

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**Author:** ![rickmorgan](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ee59a6/32.png) [@rickmorgan](https://blenderartists.org/u/rickmorgan)\
**Post date:** [March 28, 2024, 3:43pm UTC](https://blenderartists.org/t/cocktail-no-007/1521572/18 "2024-03-28T15:43:37Z")

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Super basic question (I’m coming from C4D to Blender), how are you doing your seamless floor and background? Is the background just a plane that is lit separately? And do your area lights have any textures to make the edges soft?

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**Author:** ![SAuchterlonie](https://blenderartists.org/user_avatar/blenderartists.org/sauchterlonie/32/1149371_2.png) [@SAuchterlonie](https://blenderartists.org/u/SAuchterlonie)\
**Post date:** [April 5, 2024, 9:11am UTC](https://blenderartists.org/t/cocktail-no-007/1521572/19 "2024-04-05T09:11:10Z")

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Sorry for late reply! I’ve learnt most of what I know from watching photography studio videos and ‘seamless’ is just a matter of perspective…the back grounds are just pushed further away from the camera and lit separately.
