Some experiment with agisoft blender and octane
Really nice! How did you scatter the beans? Hand placed, particle, Geometry particle nodes?
Hi i had scanned one bean with agis and cross polarized light ,decimate and retopo with remesh and get normal and displace maps with Xnormals, some correction on affinity for clean red component,i started with intention to randomize the colors but i have no found the way in octane.The node structure is very basic some ref a bit of glossines and diffuse map.
i forget :for place the beans, rigid body.