Coffeetable visualisations

Recent client work, made to showcase a newly designed coffeetable with a build in brass plate.

Assets and textures are from a variety of libraries like Poliigon, Quixel, Maxtree and Dimensiva.

Lighting is done by using a overcast HDRI in combination with a Sunlamp.

EDIT: Uploaded one additional shot that I forgot to upload over here.


I featured you on BlenderNation, have a great weekend!


You’re on the #featured row! :+1:


Awesome Bart, Thanks!

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Awesome work! Would be great if you could share a screenshot of the shading nodes. Wanted to dive deep into the materials and how the furniture is so close to realism.


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Thanks! The shaders are not that special, just the regular Albedo, roughness, normal and displacement maps.

I think the quality of the models, in combination with physical correct lighting is more important for this. The furniture models are from Dimensiva except for the Coffeetable itself which is modelled by the designer. Demensiva have some really high detail models over there, check them out, they got some free stuff as well!


Ah, thanks for the great resource!

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So Nice!

Where is the HDRI from?

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HDRI is this one:, with a strength of 2.0 The strength of the sunlamp is set to 5 with a sun angle of 8 degrees to get some soft shadows.

On top of that I use the Photographer Add-on (, which let me easily use real photography values for exposing my shots. In this case I used an EV value of 7.0.


Thank you!! And cheers :beers:

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Oh, and Do u use artistic control on sun lamp?

I only use a blackbody node to control the colour of the sunlamp:

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amazing work

I’m drooling over your achievement, it’s really great. With your permission I would like to know how you arrived at this result.
1 could you reveal your lighting setup?
2 What are your gamma, AO and exposure settings, if I may? Did you use filters to achieve such a realistic result? Add-ons? What about post-production?
3 planes emit in windows? Incredible!
4 what is solar lamp

In fact I tried to but the result is zero

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Thanks man, check out my comment on C_G question, my complete lighting setup is over there.

There are no planes emitting lights in the windows, just the HDRI + sunlamp. The sunlamp can be found by Shift + A > light > sun. And no there is almost no postprocessing done for this image, just some contrast and highlight adjustments with the Camera Raw filter in Photohop.

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Thank you very much for the answer this one, we put it in the shader nodes or the world nodes


stumbled upon this. Really great work.
Do you maybe remember, how many samples you used?

Congrats again. :slight_smile:

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Thanks! It should be no more then 2000 samples. I also use superimagedenoiser (sid), that add on really helped me save time!

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Pleasant and beautiful environment
excellent :star_struck:

Congratulations, this work has been nominated for the ‘Best of Blender Artists 2022’ award in the #interiorarchitecture category! You can vote for it here.

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