Although it seems like a long absence I have been busy with my BSoD entry and some late vacationing. But I had the chance recently to restart my cruel Sea production, working on the interaction of objects in water.
I have used node based materials and composite to add a wake matched to the objects. I have also used node compositing to restrict the toon-edge effect to just the objects in the water to get the illustrative look I am after. The great thing about these techniques is that an HD size image only takes 6 mins to render.
Unfortunately 2.42a produced some render artifacts at certain angles which I had to remove by rotoscoping (individually removing the render abberations in a paint program for 250 frames Help). However, I now know at what angles these artefacts appear and will avoid them in any production shots.
Big fan of yours. I’ve learned lots from you already. Thanks for sharing your hard-earned knowledge like you do. Looking forward to more tips and tuts, especially about the node system. Hopefully a good camera / sound setup will be rolling when you present at the conference?
Nothing I do is secret and if we can all learn the quality of our combined efforts will improve exponentially.
By the way I am toying with producing a Video based tutorial that I hope to produce in tandem with the Blender conference presentation. I will have control of the sound levels then:). However, I think the conference organizers learnt a lot from last year and also from Siggraph 06. So the conference videos should be fantatastic this year.
Heh. The topic sounds like some kung fu technique. I’ll be looking forward to the tutorial as currently the node system doesn’t open up to me. I’ve learned a lot from your tutorials and hopefully will learn even more in the future. Keep up the good work.