ColA in IPO curve.

Well, i wonder if ColA (that controls alpha in IPO curve) is working. Because I saw topics that talks about it in the GameEngine but in “normal rendering” it doesn’t work with me.
Thx.

The Col IPOs in the Object IPO block only works in the game engine. Use material IPOs if you want to affect the rendering engine.

Martin

okay thx, it was because i wanted to make appeared differents objects with the same material at different time…seems that i will have to create one material for each object…

Hi!

The Col IPOs have associated sliders and also work in render in the current instinctive-blender version:

http://intrr.org/blender/