I’m trying to access a mesh’s textures (e.g., file names) and the UV coordinates for those textures. My attempts at finding this data via blender’s console weren’t too successful. Although I’m guessing its somewhere down bpy.data.meshes[0].
Reason I was particularly interested in Blender’s COLLADA exporter script was because it appears to be accessing that specific data and I was gonna take a peek at the script to see how it was doing it. But… I guess its hard-coded into blender.