Hi, I’m trying to export my Blender file to a format that can store “bones” information, and I tried using the COLLADA exporter for this, since COLLADA is supposed to handle bones. I have a simple test skeleton hierarchy consisting of:
- left shoulder
– left arm
However, when I export, only something like this is available in the COLLADA file:
Is this a bug with the COLLADA exporter plugin, or has anyone else succeeded in exporting bones? If it is a bug, what other file format that Blender supports could I export to if I want the bones information to be included correctly? If it isn’t a bug, what settings did you use when you exported? Note, my scene consists of the default camera and light in blender, as well as 1 armature hierarchy and 1 mesh (mesh parented to the armature), and I selected both and exported with “triangles” and “use relative paths” and “only export selection”. When I exported without “only export selection”, the export failed - both when I tested as it was, and with deleting the camera and light.