I’m working in a 2D CAD software that can generate 3D renderings of folded up paper objects which can then be exported as Collada files. These objects look great and true to shape after importing but the individual parts appear to be attached to a second origin point. I’ve been looking up Bones and Rigging and everything I can think of that might explain this but I’m coming up short.
Deleting the second origin seems to delete whatever scaling and location constraints my original software has attached.
Is it possible to remove the connection and/or delete the extra origin point? Am I looking in the wrong direction?
I’ve attached my .DAE and my .Blend files for demonstration and troubleshooting.
Display File.DAE (1.0 MB)
Demo File.blend (1.8 MB)