I have modeled this fork and have no idea how to finish the end.
I would love to have the curvature just continue without ending where all the verts of all the loop cuts are coming together.
If I collapse the verts, I create lots of triangles and this causes further problems especially with modifyers.
Thanks Okidoki.
How do you merge to quads? I only find the functions “at center, at Cursor or By Distance”.
On your picture it looks again like triangles would have been created or am I mistaken?
Awesome. Thanks again. it looks like this function merges several existing tris into quads.
Is there a chance to convert a single tri into a quad without merging?
Thats an idea. But it would turn the adjacent quad into an ngon. But I guess you are right, a tri is a tri and not a quad.
Thanks a lot for your effort!