this helps greatly!
I’m still working out how to use blender, taking a class where we’re using it right now, so i’m doing a lot of stuff outside of class to make sure i’m ready.
You’re tips really helped a lot, but not completely :o
the object i’m making the barrel collide with is simply a plane with a raised “ridge”
I was attempting to have the barrel fall, hit the ridge, fall onto it’s side, and roll a bit.
having the plane set as a bounding box causes the barrel to fall into part of the ridge and sit flat, I noticed that having convex hull set on the plane with the ridge creates this invisible pyramid type surface around the plane, and causes the barrel to slide off on an invisible path (which is a great step up in progress, in my opinion). Otherwise, i’m stuck, i’ll keep messing around until I get it, and hopefully I explained what I wanted a bit more clearly ;].
Yay, I removed the bounds and viola, the barrel falls onto it and acts perfectly!
Thanks for all the help, I wouldn’t have gotten this far if it weren’t for your help.
Oh yeah, I’m wondering why I can’t see the barrel’s shadow on the object, I have a lightsource, maybe it’s something to do with the texture on my plane…I have it set to “shadeless” so that’s probably the reason, but if I don’t have it set, my plane has this shiny look which is bad since I want it to look rocky, hence my rocky texture on it…