Collections & Modifiers

Hi there,

I have a scene with multiple meshes. I’d like to keep them separated but treat them as a whole and apply some modifiers to them. I thought I could move them into a collection hoping maybe I can apply the modifiers to the entire collection?
What would be the best way to approach this?

Thanks

The answer is no

You can run a macro which does this:
*You select an object

  • Macro does shfit + G, to select all objects in the same collection
    *Apply modifier to active object
    *Copy modifer to other objects

Thank you, @mrgesy

The problem is that by copying the modifier to the other objects I assume they will all being affected by the modifier as individual objects, not as a whole.

I guess the only way to do this is to join all the meshes.

Example:

Which actually is a group of boxes:

Simply grouped and with a couple of modifiers:
image

What exactly do you want to use this for? Deformation modifier to deform all the meshes? You could keep them separate and use an empty probably to deform them

I’ve updated the my reply above with some screenshots.

I believe you can use the simple deform modifier on all objects with Axis,Origin as a helper in the center of all objects. Use alt +drag slider to control all modifiers at once.

Thanks, I’ll try that.
The screenshot above was just meant to show the principle, but I might end up using different modifiers.
For instance, I’m considering a lattice. If it gets tricky I think I’ll have to join the meshes.

Thanks for the ideas.