I have a scene with multiple meshes. I’d like to keep them separated but treat them as a whole and apply some modifiers to them. I thought I could move them into a collection hoping maybe I can apply the modifiers to the entire collection?
What would be the best way to approach this?
The problem is that by copying the modifier to the other objects I assume they will all being affected by the modifier as individual objects, not as a whole.
I guess the only way to do this is to join all the meshes.
What exactly do you want to use this for? Deformation modifier to deform all the meshes? You could keep them separate and use an empty probably to deform them
I believe you can use the simple deform modifier on all objects with Axis,Origin as a helper in the center of all objects. Use alt +drag slider to control all modifiers at once.
Thanks, I’ll try that.
The screenshot above was just meant to show the principle, but I might end up using different modifiers.
For instance, I’m considering a lattice. If it gets tricky I think I’ll have to join the meshes.