collide getHitObject for static mesh?

When i moving an object without physics the collide detection not work for collision sensor in static mode. This i right or a bug? Because there is an other object type: No collision mode, and assuming that in this case not should detect the collision.

Yes, to “trigger” collisions an object must be an actor/dynamic!

Thanks OTO,
any other way to check polygon based collision without any other physics like mass, gravitation etc?