# Collider Tool Addon for Unreal Engine (FREE)

**URL:** <https://blenderartists.org/t/collider-tool-addon-for-unreal-engine-free/1497106>\
**Category:** Released Add-ons and Extensions\
**Tags:** physics, add-ons, unreal, free\
**Created:** [December 8, 2023, 10:37pm UTC](https://blenderartists.org/t/collider-tool-addon-for-unreal-engine-free/1497106 "2023-12-08T22:37:50Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![PsychotropicDog](https://blenderartists.org/user_avatar/blenderartists.org/psychotropicdog/32/1626_2.png) [@PsychotropicDog](https://blenderartists.org/u/PsychotropicDog)\
**Post date:** [August 18, 2024, 1:18pm UTC](https://blenderartists.org/t/collider-tool-addon-for-unreal-engine-free/1497106/10 "2024-08-18T13:18:32Z")

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Sorry about the late reply…

Basically if I take a mesh, dupe and decimate it I can end up with a decent collider so long as I name it correctly and things are arranged properly.

> [@\[WIP\] Stylized Game Character and CC4-\>Blender-\>Unreal pipeline](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/4):
>
> So as a ‘time saving exercise’ (LOL) I brought in a head from Character Creator 4 to make into a giant clown head. Making custom collision meshes - dupe and decimate, edit, and of course order and rename. They work fine, but ultimately I will probably not use due to issues with the Chaos Physics. With a collision trigger I know have a giant tongue that will actiavte and help or hinder (usually hinder) the accomplishment of the goal. [[Ea…](https://www.youtube.com/watch?v=BA8jcioef-E)

Which has no involvement of this plugin, but this plugin and your explanations helped me understand the process, if that makes sense, thanks again.

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