Collision boundary spawning issue

Basically:
I add an object to the scene and then add other objects (as children) to its compound collision shape. The problem is, when I spawn in ANOTHER one of these objects, it keeps the collision boundaries of the previously spawned one, meaning a bunch of invisible compound-collision blocks that shouldn’t be there. Is there a way to fix it so that a newly spawned one will NOT inherit the collision boundaries of its predecessors?
Thanks! :smiley:

Bump C’mon, guys. Would reassigning physics IDs work? ANY ideas? I swear, I’ll let it die if I don’t get any response this time.