Hi,
I’m making a simple game and I have a problem with collision bounds, I created a wall with a hole, and when I’m trying to move an object through this hole, collision sensor detects collision with a wall and object deflects from “invisible wall”, and don’t know why. Collision bounds for both objects are convex hull, both of objects have adjusted rotation and scale right, also origin is set to object geometry. Using blender 2.63a.
Thx in advance for any replies.
