Collision bounds - Convex Hull, problem with hole in the wall

Hi,

I’m making a simple game and I have a problem with collision bounds, I created a wall with a hole, and when I’m trying to move an object through this hole, collision sensor detects collision with a wall and object deflects from “invisible wall”, and don’t know why. Collision bounds for both objects are convex hull, both of objects have adjusted rotation and scale right, also origin is set to object geometry. Using blender 2.63a.

Thx in advance for any replies.

This should explain this situation pretty much ;).

Ok, I understand this, so how I should resolve my “hole in the wall” problem ? I should make a wall consisting of several objects with their own collision bounds ? Is there a better way to do this ?

Whether that
or
use triangle mesh bounds
or
do static for the wall (as a wall is expected to be static ;)) without bounds

Ok, great thx for help :slight_smile: