When objects are solid, so a static, is a collision bound necessary, because they are still solid objects. Is it best to have collision bounds for all objects, including a character object, character option or not, so dynamic.
I’m a bit rusty on this, I tried some of this, so I don’t see the difference in object physics. Crash, and then jump into another area for example. That can happen with a basic mesh level, using cubes for Ai as always is.