Ok, so I create three tiles one in front of the other. Works fine, I can drive over them without falling through the tiles.
Now if I parent them to a single empty, collision detection ceases to work. Why?
I’m using the empty as a master object to control the placement of the tiles from for a dynamically generated surface.
This was supposed to go in support but I put it in Resources some how. Second time I’ve done that this week.Sorry for the double post.