I’m new to the game engine so forgive me if it’s trivial issue.
I’ve an armature and an parent mesh. One bone has a constraint to copy the rotation of an empty.
- The empty rotates when pressing A
- The armature runs always
When playing, the collision doesn’t seem to work when deforming the mesh with the moving armature. The collision bounds (triangle mesh) actually remains the one before deformation.
Playing, with armature bend: the collision bounds is the one before bending the armature
The .blend file:
animmove.blend (483 KB)
What’s wrong with my scene?