How feasible would it be to create a script (or perhaps modify the source) to allow for collision detection between meshes of arbitrary shapes? I read some old topics about Topix cloth (having very limited collision detection) and the game engine having physics. Would it be possible to implement something that, once turned on, would basically just prevent meshes/parts of a mesh from passing through each other?
Also, are there any people who are already working on this, and how far along have they gotten?
The reason I’m asking these is because I was considering doing this as this year’s school research project, and I’m trying to gather resources to see exactly how much functionality I should be aiming for in my proposal.