collision detection?

Ay, peeps,I have this question : how do one setup collusion detection in blender? I want to use it with MakeHuman.I’m asking this cos I read this article on the MH site ( http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/autocollision_in_bending_motion.html ) and didn’t understand one bit…

just a nudge in the right direction will be highly appreciated…

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http://www.blender3d.org/cms/Particle_interaction.349.0.html

yeah, but that’ for particles, I want to set collusion detection for meshes and stuff

and, without writing your own python script, you can’t

you can use the game engine’s physics, but that is a bit kludgy

besides, what do you want to do with the humans? [I feel it would be difficult using either method]

ragdolls? help animating [so limbs don’t intersect]? what?

I have this idea, I’ve been toying with it for sometime now…

uhm, yeah, something like what you said about limbs not intersecting and also I’m experimenting with cloth (animation) ,see I got Topix cloth simulator ( http://www.ne.jp/asahi/viz/max/topix/Topix.html )…