Great support here btw. I have another doubt.
Basically, I’m using a collison sensor on one object on the scene and linking it to my python script and works fine. But let’s say I’ve got hundreds of objects. Now I don’t want to have to link all these objects to the same collision script. That sounds just draft… so what is the best practice?
Do I just create a property and assign all the same properties to all those objects. And do collision detection on that property
Also another question. Is it possible to create an entire game with just two logic bricks (always sensor and one python script?)
Thanks in advance!